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By Tim Blythman
Decoder
Base Station
Using DCC
Remote Controller
DCC Booster
Digital Command Control is a great way to run multiple trains on a layout at the same time. Our
DCC Base Station allows control of five locomotives, but there is only the option to directly drive
one at a time. The DCC Remote Controller allows more trains to be controlled at the same time, and
Image source: www.pexels.com/photo/miniature-train-in-a-garden-9018266/
multiple can be connected to one Base Station!
DCC
Remote Controller
T
he previous articles in this series have
included the designs for adding DCC
(Digital Command Control) to a
model railway. The first part, a DCC
Decoder, constitutes the electronics
that is fitted to rolling stock such as
locomotives and self-powered railcars.
A decoder uses the electrical DCC
signal from the track to control the
motor in a locomotive. It can also
control lights and accessories, if fitted to the locomotive. The DCC signal provides both power and control
commands.
The signal is generated by a DCC
Base Station and our design was
presented last month. It has an LCD
touchscreen for user input and status
display. It needs only a low-voltage
DC supply, typically 12V, to operate.
The Base Station offers a main track
output for running trains on a layout
and a programming track output that
can be used to configure decoders
through configuration variable (CV)
programming.
In addition to the two constructional
articles, we also ran a feature article
about getting started with DCC, including what CVs should be programmed
and how to choose the necessary values. That feature focused on using
our Decoder and Base Station, but we
expect that it will be helpful to anyone starting out with DCC.
DCC Remote Controller
Many commercial DCC systems
offer so-called ‘throttles’, which are
units that can plug into a base station
There are a handful
of regular SMD
parts on the PCB,
plus some larger
ones, such as the
RJ45 sockets, the
OLED screen and
tactile switches.
The LED is
a throughhole part
that’s surfacemounted. Note
the extra wire
securing OLED
display MOD1.
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Australia's electronics magazine
to expand its capabilities, allowing the
control of a locomotive through inputs
such as buttons, knobs and switches.
Our Controller is in this vein. We have
designed it to be simple and inexpensive, so it is not onerous to add more
than one.
The interface we have designed is
both simple and powerful. It uses a
straightforward serial data protocol to
transmit data. It can be used to send
any type of DCC packet directly to the
track, meaning that its capabilities are
not restricted, even if the DCC standards were to change.
The protocol can also be used to
send operating commands to the Base
Station, including the ability to switch
the track power off and on. There is
scope to add new and different commands, if necessary. The Base Station
firmware was developed with such
a Controller in mind, so it does not
need a software update to work with
this design.
Interface
We noted in the project article that
the Pico 2 microcontroller pins chosen for the extension interface (on
CON5 and CON6) of the Base Station
are capable of either I2C or UART
(asynchronous serial) mode operation. Ultimately, we have chosen to
use serial communications, mostly
siliconchip.com.au
Features & Specifications
🛤 Potentiometer speed knob and six tactile pushbuttons for control
🛤 Multiple Controllers can be daisy-chained
🛤 Status LED and compact OLED display
🛤 Can select decoder addresses independently of the Base Station
🛤 Compact design fits in a UB5 Jiffy box
🛤 Uses common Ethernet (Cat 5/6) cables for connection
🛤 Control pages for three locomotives on each Controller
🛤 Power provided from Base Station; a separate power supply not needed
🛤 Only 12mA current draw per Controller
DCC PROJECT KITS
DCC Decoder, December 2025 (SC7524, $25)
includes everything in the parts list
DCC Base Station, January 2026 (SC7539, $90)
includes everything in the parts list, except for the case, power supply, glue,
CON4 & CON5 headers
DCC Remote Controller (SC7552, $35)
includes all required parts, except for the UB5 case and wire/cable
because programming microcontrollers to work as I2C slaves can be fraught
with difficulties.
I 2C is also designed for short-
distance communications within
a single PCB; it is short for “inter-
integrated circuit” after all. Serial
data has been proven to work over
longer distances, and we are using a
low rate of 9600 baud. This rate also
means that the time to send a packet
on our bus is about the same time as
it takes for the Base Station to send it
to the track.
Fig.11 shows the arrangement of
the wiring between a Base Station
and a pair of daisy-chained Remote
Controllers.
The design permits more Remote
Controllers to be connected at the
right-hand end in the same fashion.
The number of connected units is
not subject to any hard limit, but will
depend mostly on factors such as bus
latency and traffic.
The general idea is that the bus will
allow communications from the Base
Station to any connected Controllers
(from the upstream end to the downstream end), while also allowing communication from any Controller back
to the Base Station in the upstream
direction.
The first important point is that,
like DCC, this data is divided up into
siliconchip.com.au
packets of various types. One packet
type is used to transmit a DCC packet
on the rails, so these packets need
to encapsulate binary data. We’ll
describe the packet format in more
detail in the Firmware section.
Secondly, the microcontroller we
are using has two UART peripherals,
with the left-hand end of the Packet
Processor using one UART to communicate with the next device upstream.
The other UART communicates downstream. We can easily handle the
cross-traffic in software.
Thus, the Packet Processor is mainly
concerned with handling the daisy-
chain of data lines by moving data
between the two UARTs as needed.
The green lines in Fig.11 indicate
packets sent from the Base Station.
At each Controller, the packets are
copied, with one copy kept for local
processing, and the other sent downstream to the next Controller.
The packets can also be modified
before being sent out. For example,
one packet type passes an index value
along the chain. Each Controller adds
1 to the index as it is processed, so
each Controller knows its position in
the chain.
The blue lines indicate traffic heading towards the Base Station. Here, the
Packet Processor is tasked with queuing the packets that are sent from this
Controller alongside other packets
coming from other Controllers further
downstream.
Each Packet Processor keeps a buffer
of incomplete packets, and only forwards a packet once it is received successfully. Since each packet includes
a data checksum, corrupted packets
are rejected before they reach the Base
Station.
The queuing process adds a small
amount of latency, typically 20ms
per Controller in one direction, but
that is not much more than the time
taken to receive and then retransmit
each packet.
It is a cooperative system, so any
Controller that does not promptly
forward the packets that it receives
will lock up the bus. Of course, such
problems are possible with other systems. For example, an I2C device can
lock up its entire bus by simply holding either of its connected lines (SDA
or SCL) low.
On the other hand, the system is
simple and expandable. Controllers can forward packets even if they
don’t understand them. Just about
any microcontroller with one UART
peripheral can be used to put data
Fig.11: what appears to be a single bus is actually separate devices that receive,
process and then add or retransmit data. Each leg is logically separate; the
system is designed so that each Controller acts as a bus repeater.
Australia's electronics magazine
February 2026 63
Table 2 – SLIP encoding
Packet content
Serial line data
End of packet marker
0xC0
0xC0
0xDB 0xDC
0xDB
0xDB 0xDD
All other bytes
unchanged
Fig.12: microcontroller IC1 takes
the user inputs from switches
S1-S6 and potentiometer VR1 and
produces commands to send to the
Base Station. It also moves data as
needed between the downstream
(CON2 and CON4) and upstream
(CON1 and CON3) legs of the bus,
and shows information via LED1
and OLED display MOD1.
onto the bus, as long as it does not
have any other devices further downstream of it.
Circuit details
Fig.12 shows the circuit of each
Remote Controller. IC1 is a 20-pin
PIC16F18146 microcontroller with the
standard 100nF bypass capacitor and
10kW pullup on its MCLR line. During
operation, 3.3V power is available at
CON1-CON4; typically, it will be supplied from CON1 or CON3, since these
will be facing the Base Station at the
upstream end.
CON5 is a header to allow in-circuit
serial programming (ICSP) of IC1, with
power, ground and three of IC1’s other
pins connected as needed for this purpose. To simplify development, pins
18 and 19 are dedicated to programming and not used for anything else.
CON1 is a four-way header and
would be expected to connect to
CON5 on the Base Station. CON3 is
an RJ45 socket that can connect (via
a Cat 5 or similar Ethernet cable) to a
matching RJ45 socket (CON6) on the
Base Station. Similarly, CON2 and
CON4 would connect to either CON1
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Silicon Chip
or CON3 of a subsequent downstream
Controller in a chain.
We used the RJ45 sockets and Cat
5 cables for practically all of our prototypes. The cables must be wired
‘straight through’; pin 1 to pin 1, pin
2 to pin 2 and so on. So-called crossover cables will not work.
We also built a prototype Dual Controller using two Controller PCBs fitted into a 3D-printed case. To connect these two PCBs, we soldered
insulated wires directly to the pads
of CON1 and CON2 where the two
boards abut.
Two I/O pins (TX1/RX1) connect to
the communication lines on CON1/
CON3, while another pair (TX2/RX2)
connects to the downstream CON2/
CON4. All of these lines are provided
with 2.2kW pullup resistors to ensure
that the lines are in a known state, even
if nothing else is connected.
The bulk of the remaining circuitry
forms the user interface for the Controller. Six tactile pushbuttons connect
between various I/O pins on IC1 and
circuit ground. Internal pullups on
these pins allow the state to be determined by the micro.
Australia's electronics magazine
10kW variable resistor (potentiometer) VR1 is used primarily as an analog speed control, so it is wired as a
divider across the 3.3V supply. Its
wiper is connected to a 100nF capacitor via a 10kW resistor to filter out noise
and provide a low source impedance
for the analog-to-digital converter pin
that is used to read its position.
OLED module MOD1 connects to a
further two pins on IC1. These provide
a ‘bit-banged’ I2C interface to display a
small amount of text for the user. Since
there are two more I/O pins free, we
have connected them across bi-colour
LED1 and its series resistor.
This is another indication we can
provide the user. The circuit diagram
shows two options for this LED; either
a standard two-lead through-hole part
or a four-lead reverse-mount SMD
device can be fitted. The latter is wired
in inverse parallel to provide the same
function as the two-lead device.
Firmware
The firmware running on microcontroller IC1 must perform the packet processing mentioned earlier, as well as
receive user input and display that on
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the OLED and LED. It must also generate packets based on the user input and
forward them to the packet processor.
Plain serial data does not have a
native packet marker. If we were interested in sending only ASCII text over
the link, we could use one of the ASCII
control codes (hexadecimal 0x00 to
0x1F) as a packet marker. But we want
to send binary data, so we need a different technique.
SLIP (serial line internet protocol,
also known as RFC 1055) is a protocol
from the 1980s designed to encapsulate internet protocol (IP) packets for
transmission over serial connections.
This encoding uses one byte code
(0xC0) as an end-of-packet marker.
The only place this code can appear
is at the end of a packet.
If this byte needs to occur inside
the packet data, a two-byte sequence
is used instead. Thus, a few single-
byte values are encoded as two-byte
sequences while travelling on the
serial data line. Table 2 shows the
encoding scheme.
To this, we add a simple packet type
marker byte as the first byte of each
packet, and a checksum byte for error
checking as the last byte of each packet
as it exists in memory (and not the data
on the serial line). The checksum system is the same as used for DCC; it is
simply the XOR of all the other bytes.
This means that if you calculate the
checksum of the packet, including
the checksum byte, it should result
in zero (0x00). In our firmware, this
means that a single function can be
used to both generate and validate the
checksum value. Since the checksum
scheme is the same as DCC, and DCC
packets must have a checksum of zero,
the checksum for a packet carrying a
DCC packet is the same as the packet
type marker byte.
For our scheme, we have chosen
code point 0x42, which is the same as
ASCII ‘B’. Fig.13 shows the encoding
for a typical DCC packet. When the
Base Station sees a packet containing
a DCC packet, it sends it to the track
output, if possible.
The upshot of this is that it is quite
simple to create a device to generate
data that the Base Station can understand. You could build your own Controller variant using this protocol.
There are commands that can instruct
the Base Station to switch the main
track power off or on, and Table 3
below lists the supported packet types.
siliconchip.com.au
Fig.13: the encoding of a DCC packet (with ‘B’ marker) onto the bus requires
adding the marker and checksum bytes in memory and then translating
the byte sequences as they are sent out on the wire. Other packet types (see
Table 3) have different marker bytes, allowing the recipient to identify their
purpose.
Fig.14: this
simple design
uses the PCB
as the front
panel, so all
components
and traces are
relegated to one
side. A handful
of components
that would
normally be
mounted in
through-hole
fashion are
instead treated
as SMDs, using
pieces of wire
as necessary.
The first
overlay shows
the Controller
as built from
the kit. The
second overlay
uses the
alternative
components
listed in the
parts list,
with four-way
headers for
CON1/CON2
and a throughhole LED1.
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February 2026 65
The DCC Remote Controller can connect to our DCC Base Station via Cat 5/6 cables.
Multiple Controllers can be added & each provides the ability to control up to three locomotives.
The Controller stores the states of up
to three locomotives, and they can be
separately updated by rotating VR1 or
operating the switches. A priority system sends out packets more frequently
when data is changing, making the
best use of the bus. We will provide
more detail on the user interface once
assembly is complete.
Assembly
This is an SMD design, so you will
need tweezers, flux, a magnifier and
so forth. None of the parts are too
small, so it should not be too difficult
(see Fig.14).
Start by fitting the SMD parts on the
black PCB, which is coded 09111245
and measures 83 × 53 × 0.8mm. This
includes IC1, the two capacitors and
seven resistors. Tack one lead of each,
check the part is aligned and then solder the remainder of the pins.
Now is a good time to fit the LED,
whether you are using the surface-
mounting version or not. If you are
using the through-hole part, bend the
leads over by 180° so that they reach
the adjacent pads and allow the lens
to shine through the hole in the PCB
solder mask.
For the through-hole part, check the
data sheet or test its polarity to determine the lead that is the anode for the
red element and cathode for the green
element. This lead should be placed
so that it is closest to the potentiometer. If you are using the SMD part, be
sure to align the dot on the part with
the silkscreen marking.
Clean up any excess flux and allow
the PCB to dry. There are now enough
components fitted to allow IC1 to be
programmed if necessary.
If you have purchased a kit or IC
from the Silicon Chip Online Shop,
Table 3 – DCC Remote Controller Packet types before encoding
Type
Marker byte Notes
DCC Packet
‘B’ (0x42)
Sent by the Controller to the Base Station (see Fig.13). The
packet content is a ‘B’ followed by the DCC data bytes, including
a checksum, followed by a ‘B’ as the packet checksum.
Host query
‘C’ (0x43)
Sent by the Base Station, with an index that is noted by each
Controller and incremented by one when the packet is sent to
the next Controller. The first Controller sees 0x43, 0x01, 0x42
and sends 0x43, 0x02, 0x41 to the second. The third sees 0x43,
0x03, 0x40 and sends the fourth 0x43, 0x04, 0x47 etc.
Host reply
‘D’ (0x44)
When a Host query is received, the Controller replies in the
format 0x44, nn, dd, cc. Here, nn is the index from the Host
query, dd is an arbitrary ID byte and cc is the checksum. For the
ID byte, the Controller generates a fixed but random value from
its internal MUI (Microchip Unique Identifier). This allows the
Base Station to know how many Controllers are connected and
to calculate the bus latency by measuring how long the Host
reply took from each Controller.
System
‘I’ (0x49)
Currently supported commands can be used to control the main
track power. The sequence 0x49, 0x00, 0x49 will switch the
track power off and 0x49, 0x01, 0x48 will switch it on.
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Australia's electronics magazine
then there will be no need for programming.
If programming is needed, solder
a five-way header strip vertically to
CON5 so that the pins point directly
up. This header can be left in place,
since it should not foul the wall of the
enclosure. Connect a PICkit 5, PICkit 4,
Snap or PICkit Basic programmer and
use the MPLAB IPE to program and
verify the 0911124C.HEX file into IC1.
Solder the RJ45 connectors next, if
you are using them. We found it easiest to tack the larger pads in place
and then solder the smaller leads. We
didn’t need to use much extra flux
because the pads are much larger than
most surface-mounting parts, and the
solder we used has a flux core.
Next, fit the OLED screen. This is
done similarly to other projects where
we have used a PCB as a front panel,
including the USB-C Power Monitor
(August & September 2025 issues;
siliconchip.au/Series/445), which
used the same screen module.
Take four lengths of wire around
15mm long and make a right-angle
bend about 3mm from one end. Solder the L-shaped wires to the pads of
MOD1 on the PCB so that the long legs
are pointing upwards.
Remove the protective film from the
OLED module and thread it over the
wires. Push it down flat against the
PCB and gently adjust it so that it is
square within the marked silkscreen
outline, then solder each wire to its
pad and trim the excess.
The longer pads towards the other
end of the OLED can be used to affix
a piece of wire to physically secure
the screen module better. You can see
how we have done this in the photos
of our prototype.
Next, solder the tactile switches.
siliconchip.com.au
We fitted two Controllers to a 3D printed case, making for a compact unit that can directly control two locomotives
simultaneously. See the photo below for how we wired the two Controllers together.
Tack one lead of each and carefully
adjust them so the actuator is centred on the hole through the PCB. The
0.8mm-thick PCB allows the actuator
to protrude slightly, so make sure that
the tops are even, too. When they are
all aligned neatly, solder the remaining leads. Like the RJ45 connectors,
we didn’t need extra flux to do this.
Next, thread potentiometer VR1’s
shaft through the PCB and secure it
from the outside with the washer and
nut. It should line up squarely with
the silkscreen outline. Solder short
lengths of wire between the pads on
the PCB and the leads of VR1.
At this stage, you should be able to
connect CON3 to a Base Station using
a Cat 5/6 cable. Power on the Base Station and you should see a display like
Screen 1. This is a good indication that
everything is working as expected.
CON3 (or CON1) should always
connect to the cable going to the Base
Station, with CON4 (or CON2) used to
connect more Remote Controller(s) if
required. This ensures the serial data
travels in the correct direction.
In use
Controller protocol. You can connect
to a computer via the USB socket on
the Pico 2 on the Base Station, and use
a serial terminal program to view status information about the connected
Controllers.
To allow one potentiometer to control multiple decoders, we need a way
of switching control without immediately relying on the position of the
potentiometer, at least until we can
be sure that it does not conflict with
the last setting made for that decoder.
This is the <SP indicator visible
on Screen 1. It is an instruction to
rotate the pot anti-clockwise until it
matches the last speed setting used.
At startup, that position corresponds
to zero speed. You might also see
SP>, indicating that the pot should
be rotated clockwise until it matches
the speed setting. You’ll see this indication pretty much every time you
change screens.
Screen 2 shows the controls for the
first (1:) slot on the Controller. No locomotive address is selected, so --- is
shown on the first line. The HOLD >
is an instruction that helps the user to
set an address.
Fig.15: two simple symmetrical slots for the RJ45 sockets are all that are
needed to fit the Controller to its UB5 case. One edge of each socket is right
on the centreline of the box. All dimensions shown are in millimetres.
There is no need to update the Base
Station firmware, since our original
release incorporated support for the
Screen 1: the initial screen. The “<SP”
means to turn the pot anti-clockwise.
Screen 2: with the pot rotated, it now
shows HOLD > to help set an address.
siliconchip.com.au
Inside the-3D printed case, we soldered wires directly between CON1 on one
board and CON2 on the next. Note that the wires need to cross over.
Australia's electronics magazine
February 2026 67
The left-hand end of the Controller is the
upstream end and connects via the Cat 5 cable
to the Base Station. Further Controllers are
added in similar fashion.
The second line shows the direction and speed, which can be toggled
with the REV and FOR buttons (S1
and S2). These can also be used to set
the speed to zero without adjusting
the potentiometer. The three dots (...)
show the function outputs, which are
all off at startup.
The 1 at lower right is the host index
received from a Base Station, so no
two Controllers should show the same
value. If this is showing --- for more
than five seconds, the Base Station
might not be communicating due to a
problem with the connectors or wiring.
Hold the SEL > (S3) button for a second and release it; this will take you to
Screen 3 to select an address. You can
set a short address by pressing F0 and
adjusting the potentiometer until the
address is shown. The address shown
at upper right will be activated when
SEL > is pressed again.
Pressing F1 will allow the top two
digits of a long address to be set, and
F2 sets the lower two digits. All long
addresses are shown with five digits on
all screens. You can also use the REV
button to cancel address selection.
Screen 4 shows a short address set
for slot 2, with the <SP indicating
that the potentiometer needs to be
adjusted. The LED will be off; it will
switch on when the position is correct. Generally, red means stopped and
green means a speed greater than zero.
You can see that the lighting function control F0 (shown as L) is on,
as is F1, while F2 is off. Pressing the
FOR or REV buttons will toggle direction and speed control. You can perform low-speed shunting by leaving
the potentiometer set and toggling the
direction and speed with just the FOR
and REV buttons.
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Silicon Chip
A display of --- means that the speed
is toggled off (set to zero); pressing FOR
or REV will change direction or activate the speed set by the potentiometer. If a number is shown, that speed
is being actively sent to the selected
address.
Pressing SEL again will show slot
3, as in Screen 5. Here, a locomotive
with short address 19 is operating
normally in the forward direction at
speed step 22 with its F0 (headlight)
output activated. The LED will be
lit green.
One more press of SEL will bring
up the system page (Screen 6). Pressing FOR or REV will send a signal
back to the Base Station to switch the
main track power on or off, the LED
will light up green or red to show the
command that has been sent, and a
message should appear on the display.
Pressing F0 will save the currently
selected locomotive addresses, so they
will be available after a power cycle.
Finally, the operation of the F1 and
F2 buttons can be switched between
toggle and momentary action (for control of function outputs) by pressing
the respective button. The next press
of the SEL button will return to slot 1,
as in Screen 1 or Screen 2.
Summary
Since the Base Station is simply
passing packets from the Controllers
Parts List – DCC Remote Controller
1 double-sided black PCB coded 09111245, 83 × 53mm (0.8mm thick)
1 UB5 Jiffy box [Altronics H0205, Jaycar HB6015, Bud Industries CU-1941]
2 four-way right-angle 0.1in (2.54mm) pitch locking headers
(CON1, CON2; optional)
2 SMD RJ45 sockets (CON3, CON4) [DigiKey 4414-3253-0007-02CT-ND]
1 five-way 0.1in pitch header strip (CON5; optional, for ICSP)
1 0.91-inch 128×32 pixel I2C OLED module (MOD1)
6 reverse-mount SMD tactile switches (S1-S6) [Adafruit 5410]
1 10kW linear 9mm horizontal potentiometer (VR1) [Jaycar RP8510]
1 knob to suit VR1 [Jaycar HK7734]
1 10cm length of lead offcuts or similar solid uninsulated wire
1 Cat 5/5E/6 ‘straight through’ cable OR
wire to suit CON1/CON2/bare solder pads if using those
Semiconductors
1 PIC16F18146-I/SO 8-bit microcontroller programmed with 0911124C.HEX,
wide SOIC-20 (IC1)
1 red/green reverse-mount SMD LED (LED1)
[Kingbright AAA3528SURKCGKC09] OR
1 3mm bicolour red/green LED (LED1)
Capacitors
2 100nF M3216/1206 X7R 50V SMD ceramic capacitors
Resistors (all SMD M3216/1206 size, 1% ⅛W SMD)
2 10kW
4 2.2kW
1 1kW
Australia's electronics magazine
siliconchip.com.au
The first article in this DCC series was the Decoder shown here.
The Base Station followed that.
directly to the track, it’s advisable to
set CV11 (packet timeout) on all locomotives. That way, if there is a communication problem, such as a Controller being inadvertently unplugged,
the locomotives will stop after the
timeout instead of running away out
of control.
A one-second timeout should be sufficient, but you can try a higher value
if the locomotives appear to be stopping unexpectedly. For our Decoder,
the CV11 value is measured in seconds, so a value of 1 should work for
most small layouts.
The Controller sends out packets for
each address every 400ms, at most. If
the controls are changing, then packets
can be sent out as close as 100ms apart
for each active address.
Remember that each slot will continue to send commands for the last
speed selected, whether the slot screen
is visible or not. There are no interlocks against changing a slot’s address
without setting the speed to zero.
Again, the CV11 timeout is expected
to perform the safeguard role.
We measured each Controller’s current draw at between 8mA and 12mA.
The switch-mode regulator on the
Pico 2 can source 800mA, so the current consumption of the Controllers
should not dictate how many can be
connected.
Each Controller adds around 20ms
of latency to each packet. We ran some
tests with five Controllers connected
and did not think there was a noticeable delay, even from the most remote
unit, although this will depend on how
much bus traffic is present.
This Controller design rounds out
our suite of DCC equipment to include
most of the things you might need to
add DCC to a small layout running up
to about 10 trains at a time. Having said
that, it's possible we'll expand the system in future.
The protocol used for communication between the Controllers and Base
Station is simple but powerful, so it
could be used to add more custom
SC
features to the DCC system.
Screen 3: selecting the address of the
locomotive to control.
Screen 4: short address 3 has been
selected in slot 2.
Screen 5: the loco is going forward at
speed 22 with F0 active.
Screen 6: the system page lets you
turn the track power on/off and more.
siliconchip.com.au
Screen 7: the terminal output from a Base Station with two Controllers
connected. The Host Check is sent every five seconds, and the times shown are
for a return trip (host query and host reply). Typical working latencies are half
the figures shown for regular packets, such as commands from the controllers.
Australia's electronics magazine
February 2026 69
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