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Part 4: plastic & electromechanical parts
Phil Prosser’s Phenomenal
N
ow we are getting to the real
‘meat’ of this project. This article will walk you through the construction of the electromechanical parts and
plastic guides. The interplay of light,
sound and movement is the essence
of a pinball machine. In planning and
designing these, we considered what
was needed to make a ‘proper’ pinball
machine. Asking around, we came up
with the following:
Launching systems
Flippers
Reloading systems
Kickers and bumpers
To make all these parts, we need to
combine 3D-printed pieces with solenoids, screws, nuts and other hardware bits. We will explain how these
are assembled, keeping the descriptions mostly to exploded diagrams,
tips and pointers. Once you have the
hang of building, say, the flipper, the
kicker is broadly similar in approach.
So it gets easier as you go.
📍
📍
📍
📍
Sub-assemblies
Pinball
Machine
Having described and built the electronics and started
on the deck layout and cabinet, it’s now time to get to the
really fun part: building and testing the flippers, bumpers,
kickers, ball return mechanism and related parts. Ladies
and gentlemen, fire up your 3D printers!
One or two people I spoke to liked
the idea of ball traps, where the ball
falls into a recess and then the player
is given a second ball to use. At some
point, the original ball is released,
allowing you to play with two balls
on the deck at the same time.
Still, we had to stop somewhere,
so we didn’t include a ball trap in
our machine. It probably wouldn’t be
hard to make one using the building
blocks we supply. There are a couple
of unused high-current outputs that
could provide that function and the
software could be modified to suit.
For the various parts (flippers, bumpers, kickers etc), you should be able
to build and test them separately without needing a pinball deck. Only the
bumper and flipper need to come apart
again for final deck assembly.
Every part in the Pinball Machine
has been sized to work with a 22mm
steel pinball. Many professional
machines use a larger ball; we wanted
to have an authentic pinball experience but really wanted the project to
accommodate those with less room.
We also didn’t want to make the
mechanical aspects of the build too
challenging. 22mm ball bearings are
readily available.
While we’ve done a lot of the hard
work and are presenting stuff that we
know works, we expect you will have
a few ‘go arounds’ on making your first
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70
Silicon Chip
Pinball Machine. It’s a big, complex
electromechanical device, and no two
are likely to be identical.
Let’s go over the electromechanical
parts in a little more detail than last
time before we get to the parts required
and assembly instructions.
Reload and ball release
mechanism
The ball reload and release mechanism is automated. This is part of the
drama of a pinball machine; when
the player loses the game, the system
detects this and actuates a solenoid,
which propels the ball back into the
launch system.
This is a simple lever, which allows
the solenoid to pull inward, and the
lever pushes the ball up the alleyway.
Because the table is tilted, once the ball
goes over the summit, it rolls down
into the release trap. This holds the
ball ready for the ‘game start’ signal,
which actuates a second solenoid that
releases the ball to the launch plunger.
The flippers
The flippers have a lot of work to do
and presented the greatest mechanical
challenge. Generating sufficient force
to play well is not easy. Good pre-made
flipper units are horribly expensive, so
we really needed to come up with a
more creative solution than throwing
money at the problem.
Our design was initially very similar to those you will find in an arcade
machine. They drive their solenoids
with very high voltages and commensurately high currents to get the force
required to propel the ball all the way
to the top of the table.
Our first design followed the oldschool approach, driving 12V solenoids with 48V to get good performance. We could have gone for larger
solenoids, but they are very expensive
and larger than we wanted. We needed
a solution that used cost-effective parts
but at lower, safer voltages.
One approach we saw on the internet used two solenoids. This is attractive for several reasons. Firstly, we can
double the torque on the flippers and
get good performance with 24V DC,
which is a safe voltage.
Secondly, by arranging the solenoids on either side of the flipper axle,
we can balance the forces from the
solenoids. This increases torque while
minimising the overturning moment,
which reduces friction in the flipper
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axle. This is a superior approach to that
used in old-school pinball machines,
if more complex.
We specify 12V, 1.5A solenoids
which we overdrive at 24V relative
to their 12V specification. Be sure to
order the right ones, as there are outwardly similar units that are rated at
12V but operate at a much lower current. These do not generate sufficient
force for this application.
Our software drives the solenoids at
100% duty cycle for 200ms to generate
maximum force for the ball hit, then if
the button is held, pulls the duty cycle
back to 20%, which reduces dissipation in the flipper significantly while
the player holds the flipper ‘open’. This
is essential, as the solenoids get very
hot when driven at 24V continuously.
Bumpers
Bumpers sense the ball hitting them
and then ‘bump’ the ball away through
the action of a circular plunger being
pulled down by a solenoid. This is
quite a violent action; it is a noisy and
interesting aspect of a pinball game.
Photo 13 shows how they look on the
deck.
The forces involved led us to using
threaded rod to connect the solenoid
to the plunger. this is a strong connection, but somewhat fiddly to set
up. We initially tried to 3D-print the
whole thing, but it would never have
survived long term.
Old-school machines used a rather
complicated approach to sensing the
ball hitting them, which involved the
ball rolling onto a disc and tilting it. A
finger protrudes through the deck, and
this finger actuates a microswitch as its
Photo 13: bumpers are one of the most
exciting parts of a pinball game. It’s
important to include plenty of LEDs to
enhance that.
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angle changes. We replicated this in an
early prototype, but the complexity of
this and the fine adjustment required
precluded us from proceeding down
that path.
We have instead taken the approach
of integrating a small tactile switch
under a similar sense disc and adjusting this to be a ‘hair trigger’ with a
jacking screw. This screw serves two
purposes.
Firstly, it holds the disc above the
deck, which the play ball will depress
when it rolls onto it. Secondly, it
‘primes’ the tactile switch so that it
is on the edge of actuation, making
it quite sensitive to the ball rolling
onto it. Apart from this, the overall
bumper design draws many parallels
to those used in conventional pinball
machines.
One challenge with the bumpers
is that there are parts both above and
below the play deck, so while you can
assemble and adjust the bumper away
from the board, you need to separate
the upper and lower parts to install it.
Old-school mechanisms used a steel
plunger. To avoid the complexity of
fabricating this, we used 3D-printed
parts. When you print the plungers,
make sure to set the wall thickness to
a minimum of 2.4mm to achieve very
thick walls that will better weather the
impacts on the ball.
We have also used two threaded
rods to attach the plunger to the solenoid and made the attachment point of
these to the plunger quite thick. This
gives us a largely printable bumper
that is reliable.
To get lights in the top of the
plunger, there are holes that run
through all parts of the plunger,
including the sense disc, allowing
the LEDs in the top to connect via
flying leads. We have specified two
high-brightness LEDs at the top of the
bumper and operate them at 30mA to
generate bright light effects.
Once the holes through the parts
are clear (a 2mm drill is your friend),
assembly is not that hard. Of all the
parts in the machine, the bumpers
are definitely the most challenging to
assemble, but once you have built one,
they are not too bad. Also, they are
really important in making the game
‘authentic’!
Kickers
The kickers operate by sensing the
ball hitting a microswitch and then
September 2026 71
actuating a solenoid that pushes or
‘kicks’ the ball away. They are not
complex, being essentially a curved
lever actuated by the solenoid. We
have mounted the sensing microswitches via separate brackets, as this
allows you to install and adjust these
independently.
The most important tip we found
setting these up is that adjusting the
microswitch lever is very important. It
needs to be sensitive but not get stuck
on. We ended up bending ours with
needle-nose pliers to get the sensitivity just right.
Because of the way the kicker works,
the sensitivity, speed and direction
in which the ball is kicked vary a lot.
This is all part of the random fun of
these in the game.
Parts List – Reload Mechanism
1 TAU-0826 12V 1.5A solenoid
1 2-way vertical pluggable terminal block
2 2-way polarised header plugs with matching pins
2 LJ12A3-2 2mm inductive sensors
1 assembled Switch Input PCB (code 08107268)
3D-printed parts (all PLA)
1 Lower Deck Layout L (10% fill, 1.2mm wall, print on raft)
1 Lower Deck Outer Runway L (10% fill, 1.2mm wall)
1 Reload Load Coupling Bushing (30% fill, 2.4mm wall)
1 Reload Load Coupling (30% fill, 2.4mm wall)
1 Reload Load Flipper (30% fill, 2.4mm wall)
1 Reload Load Retaining Washer (solid)
Hardware & wire
1 6mm-long self-tapping box screw (4G self-tapper) (to attach the coupling to flipper)
7 6G × 16mm wood screws (to attach the reload mechanism to the deck)
2 M3 × 25mm panhead machine screws (connecting the reload coupling to the
solenoid armature and the coupling to the flipper)
2 M3 Nyloc hex nuts
1 M3 × 6mm panhead machine screw (to attach the solenoid to the base)
1 1m length of medium-duty figure-8 speaker wire
M3 nut & bolt
Self-tapping
box screw
Fig.22: this shows how the 3D-printed parts of the reload mechanism in the lower-left
deck area go together.
Parts List – Lower Deck Middle
1 3D-printed Lower Deck Layout M
(PLA, 10% fill, 1.2mm wall, print on raft)
4 6G × 16mm wood screws
Fig.23: the lower centre deck section is simply this
3D-printed plastic part with guide rails for the ball.
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Rollover sensors
There are several rollover sensors,
which in our case are inductive sensors. We chose 12mm diameter, 2mm
detection range sensors. These mount
through the play deck and sense the
ball either rolling over them or stationed above them. We use one on the
reload mechanism.
Most of these are specified to operate
from 6-32V DC, so we have designed
the controller and breakout board to
provide 24V DC to these. Their output
is open-collector style, so they pull
the relevant input to ground, as do all
other inputs (like microswitches). If
you choose to use old-school microswitch rollover sensors, they are a direct
substitute.
We have 3D-printed parts to form
under-deck brackets holding the
inductive sensors in place; you can
use a 3mm screw to hold the sensor
tight. We found that drilling a 12mm
hole for the 12mm sensors worked
well; we kind of ran the drill in and
out a ‘few extra times’ to clear the hole,
which is terrible form but made the
mounting hole that little bit larger so
things fit easily.
Now that we’ve gotten that all out of
the way, let’s build some parts!
Reload (lower deck left)
construction ■
The reload mechanism is in two
parts. The left side of the deck needs
the ball sensor installed through the
deck, as shown in the deck drawing
last month, so the controller ‘sees’
when the game is lost and the ball is
ready to reload. This is essential.
While part of the deck, it is good
to get the marking and drilling for
the hole done along with the reload
mechanism. We find that marking the
exact locations of holes like this using
the printed parts reduces errors in the
final alignment.
Fig.22 gives a sense of what goes
where in this part of the deck. Mount
the 12V, 1.5A solenoid to the deck
section using 6mm M3 screws, with
either superglue or Loctite to ensure
the solenoid never shakes loose. Then
install the bushing onto the axle,
which is printed into the base section. It will slip right on and should
rotate freely. Install the flipper on
top of this.
Connect the solenoid armature to
the coupling with the 25mm machine
screw, but do not over-tighten the nut,
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as this needs to articulate over the
throw of the solenoid.
Install the reload flipper on top of
the bushing and push the armature
into the solenoid, then the coupling
onto the flipper. Using the printed
washer and self-tapping box screw
to secure the coupling to the flipper.
We have printed a hole into the flipper axle so the self-tapping box screw
will tighten easily. Do not over-tighten
this, as you need the coupling to move
freely. This screw is just there to stop
it from falling off.
Make sure to keep that spring with
the solenoid, as it returns the flipper
to a neutral state when the solenoid
is not operating. Take care, because if
you drop them, they tend to disappear
into another dimension.
Lower deck middle
construction ■
The lower middle deck section is
simply one 3D-printed piece, shown
in Fig.23. This fits to the right section
with two locating lugs and butts to
the left section once installed along
the base.
Parts List – Ball Release & Launcher
1 TAU-0826 12V 1.5A solenoid
1 2-way vertical pluggable terminal block
3D-printed parts (all PLA)
1 Lower Deck Layout R (10% fill, 1.2mm wall, print on raft)
1 Ball Reload Positioner (30% fill, 2.4mm wall thickness)
1 Launcher 6.6 degree Shim (solid)
1 Lower Deck Outer Runway Right (10% fill, 1.2mm wall)
1 Reload Ball Release Drive (30% fill, 2.4mm wall)
1 Reload Ball Release Lower Washer (30% fill, 2.4mm wall [solid])
1 Reload Ball Release Slide Coupling (30% fill, 2.4mm wall)
1 Reload Ball Release Slide (30% fill, 2.4mm wall)
1 Reload Ball Release Solenoid Coupling (30% fill, 2.4mm wall)
Hardware & wire
5 6mm-long self-tapping box screws (4G self-tappers) (ball positioner fixing,
attaching couplings to drive and drive to deck)
5 M3 flat washers (under self-tapping box screws to secure the couplings to the
release drive)
7 6G × 16mm wood screws (to attach the reload mechanism to the deck)
1 M3 × 25mm panhead machine screw
(to connect the reload coupling to the solenoid armature)
1 M3 Nyloc hex nut
1 1m length of medium-duty figure-8 speaker wire
Ball release & launcher (lower
deck right) construction ■
The lower right deck section
includes the ball release, the launcher
and reload adjustment. Take a look at
the exploded diagram, Fig.24, to get a
sense of what goes where in this part
of the deck.
Install the solenoid using the M3 ×
6mm screws and make sure to glue or
Loctite them into place. Then install
the large washer and the circular
drive mechanism. Take the drive, coupling and slide, and work out which
is which.
Next, secure the solenoid coupling
to the solenoid armature using the
25mm screw and Nyloc nut, then get
these assembled to the deck section.
Finally, use three 6mm self-tapping
box screws to secure the couplings to
the drive and the drive to the deck.
The ball positioner can be loosely
installed now; final adjustment is
required once the deck is assembled,
to get the ball in the best location for
the launcher to propel it up the table.
We include a 6.6° launcher shim,
as this will be required to get your
launcher to fit neatly against a vertical front panel.
Make sure to keep that spring with
the solenoid, as it returns the release
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M3 nut & bolt
self-tapping box
screw & washer
Fig.24: this shows how the parts for the ball release, launcher and reloader go together in
the lower-right section of the deck.
to a neutral state when the solenoid is
not operating. If you apply 12V to the
solenoid now, it should operate freely.
Flipper construction ■
The flipper assembly has quite a
few parts, shown in Figs.25 & 26.
You need a 23mm or larger hole in
the deck. For our prototypes, we simply used a 25mm spade bit to make
that hole. The flipper assembly goes
through the deck, with the solenoids
and drive below and the flipper above.
Australia's electronics magazine
You should do an initial build off the
deck, then pull the flipper off for final
installation.
We apologise right now that this
mechanical part will be fiddly to set
up with the multiple solenoids and
couplings. The assembly process follows these steps:
01 There are normal and mirrored
parts for the flipper base and drive.
Make sure you have the right set of
parts. If you try fitting the wrong bits
together, it will be really confusing.
September 2026 73
Parts List – One pair of Flipper Assemblies
4 TAU-0826 12V 1.5A solenoids
4 2-way vertical pluggable terminal blocks
3D-printed parts (all PLA unless noted)
1 Double Drive – Driver (solid)
1 Double Drive – Driver Mirrored (solid)
2 Double Drive – Limiter (40% fill, 2.4mm wall)
1 Double Drive 12mm Deck (30% fill, 2.4mm wall, PLA or ABS [preferred], print on raft)
1 Double Drive 12mm Deck Mirrored
(30% fill, 2.4mm wall, PLA or ABS [preferred], print on raft)
2 Drive Arm Washer (solid)
2 Flipper 90 plus 4 (40% fill, 5mm wall, ABS) ■
4 Solenoid Coupling 38mm (solid) ▲
2 Washer Lower (solid)
2 Washer Upper (solid)
■ “plus 4” is the shaft length, which is 1mm more than a 12mm deck needs. Other
lengths are available if you need them.
▲ other lengths are available if you need them.
Hardware & wire
4 6mm-long self-tapping box screws (4G self-tappers)
(to retain the flipper drive to the flipper axle)
4 M3 flat washers (under self-tapping box screws)
6 6G × 16mm wood screws (to attach the flipper base to the deck)
4 M3 × 25mm panhead machine screws
(to connect the couplings to the solenoid armatures)
8 M3 × 20mm panhead machine screws (to connect the drive limiter to the base
and the solenoid couplings to the plungers)
4 M3 × 16mm panhead machine screws
(through the drive mechanism to secure the couplings)
8 M3 × 6mm panhead machine screws (to attach the solenoids to the base)
9 M3 Nyloc hex nuts (for the 16mm & 25mm machine screws)
1 1m length of medium-duty figure-8 speaker wire
1 50cm length of 10 × 5mm neoprene rubber band
Fig.25: the flipper
mechanism is somewhat
complex, using two
solenoids in a balanced
arrangement for more
power and stability.
Assemble them as
shown here.
M3 nut & bolt from
underneath drive & deck
20mm M3 nut & bolt
underneath
Fig.26: an exploded view
of the flipper assembly.
This is ‘upside down’;
the solenoids are
underneath the deck
and the flipper above.
The two M3 × 16mm
machine screws with
nuts connect the drive to
the couplings (red and
green), with self-tapping
screws and washers
holding the couplings to
the flipper axle.
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02 Fit the drive limiter to your
base section using four M3 × 20mm
machine screws and Nyloc nuts. Fit
each solenoid to the base using two
M3 × 6mm machine screws, with Loctite or superglue on the threads. Our
design assumes the TAU0826 20N
12V solenoid, which you really need
to use for the flippers to get the torque
required. These need to go on before
installing the base to the pinball deck.
03 Fit the base and bushing from
the underside of the deck. The bushing fits through the hole in the deck
and ensures that the flipper operates
smoothly. You need to use the 12mm
drive part for a 12mm deck. Screw the
base section to the underside of the
deck with the hole lined up. Fix the
base section to the underside of the
deck using 6G × 16mm wood screws.
04 Take the 10×5mm neoprene rubber and cut one end at 45°. Wrap the
rubber around the flipper and work
out where to cut the other end so the
rubber fits tightly onto the flipper. Use
superglue to glue the two ends together.
05 Select your flipper (right or left)
and put the 27mm diameter printed
washer on the flipper axle. Put this
through the deck from the top.
06 Once this is secure, install the
flipper and upper 27mm washer from
the top of the deck side.
07 Connect the two solenoid drive
arms to the flipper drive using M3 ×
16mm machine screws. The screw
comes through the drive from the rear,
and the coupling is secured to the
small axle with it, which adds significant mechanical integrity to this coupling. We used the 38mm arms; you
should dry-fit yours and choose the
right length.
08 Now put the lower 27mm
washer on the flipper shaft from the
rear and then add the flipper drive
coupling.
09 Referring to Fig.25, connect the
flipper drive to one of the solenoids
using a 25mm-long M3 machine screw
and Nyloc nut, then assemble the flipper drive to the flipper and insert the
solenoid armature into the solenoid.
You should now be able to insert the
second solenoid armature into its solenoid and then insert the connecting
25mm M3 machine screw and Nyloc
nut to get the assembly together.
10 Secure the flipper drive to the
rear of the flipper axle with two 4G ×
6mm screws and 3mm ID flat washers.
This will hold the flipper drive to the
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Photos 14 & 15: a
completed flipper
assembly, viewed
from underneath and
side-on.
flipper axle, and if you ever need to
get things apart, you can.
11 At this point the flipper ought to
be able to rotate quite freely. If not, is
your deck too thick? We have included
flipper STL files with extended axle
lengths that would allow thicker decks
to be accommodated.
12 Connect the solenoid couplings
to the solenoid plungers using M3
× 20mm machine screws and Nyloc
nuts. You should now have functional
flippers.
Photos 14 & 15 show the finished
flipper assembly. You can test this
section by applying 12V to the solenoids. If you choose to do this, make
sure there is a reverse diode across the
solenoids to stop the back-EMF from
damaging your power supply. The flipper action is pretty rapid and will give
you a sense of what to expect with the
other parts.
Bumper construction ■
You’ll probably want to make several bumpers (our machine has three).
The assembly process is:
01 Check that the 3D printed
pieces fit together and run smoothly.
We have designed everything with a
good gap to ensure things don’t stick.
Check the prints don’t have bumps or
dags; if things don’t run well, you can
sand parts if needed, though we didn’t
with these tolerances. The exploded
drawings are in Figs.27 & 28.
02 We put two high-brightness
white LEDs in the top of the bumper
as shown overleaf. We used parts from
the Cree C513A series, which worked
a treat. Bend the legs as shown and solder them anode-to-cathode so they are
in series. We ran the anode and cathode wires right through the assembly,
as shown in Photo 16.
03 Now we need to get the lower
base assembly piece and install the
ball detection microswitch. The part
has been made to accommodate an
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Parts List – Bumper Assembly
1 TAU-0826 12V 1.5A solenoid
1 2-way vertical pluggable terminal block
2 2-way polarised header plugs with matching pins
1 four-pin SMD tactile switch with short actuator [Altronics S1112A, Jaycar SP0610]
2 Cree C513A series 30mA LEDs (any colour)
3D-printed parts (all PLA)
1 Bumper Ball Detect Larger (solid)
1 Bumper Base Lower (30% fill, 2.4mm wall)
1 Bumper Base (30% fill, 2.4mm wall)
1 Bumper Plunger Coupling (solid)
1 Bumper Plunger (solid)
1 Bumper Top (solid – make this colourful, maybe transparent or translucent; the
LEDs light through it)
1 Bumper Under Deck Bracket (30% fill, 2.4mm wall; should not need supports but
remove them if used)
1 Bumper Shim for Base to Clear LED Holders (2.4mm wall)
Hardware & wire
9 9mm-long self-tapping box screws (4G self-tappers) (attach upper to lower base,
attach lower base to deck bracket, secure top of bumper)
2 80mm lengths of M3 threaded rod (cut from a longer piece)
1 M3 × 20mm panhead machine screw
(to secure the solenoid armature to the coupling)
1 M3 × 10mm panhead machine screw (as a jack screw for the microswitch)
2 M3 × 6mm panhead machine screws
(to secure the solenoid to the under-deck bracket)
9 M3 Nyloc hex nut (for the 20mm machine screw and threaded rods)
1 1m length of medium-duty figure-8 speaker wire
4 1m lengths of light-duty hookup wire (green, green, red & black/white)
Fig.27 (above): an exploded diagram of the
bumper assembly, with the threaded rods not
shown.
9mm jiffy screw
Fig.28 (right): joining the upper and lower
3D-printed sections of the bumper.
M3 10mm screw
Australia's electronics magazine
September 2026 75
Photo 16: LEDs installed
in the top of the
bumper. The recess
in the upper base
section has been
sized to fit a 5mm
LED. We chose
high-brightness
white LEDs, but
you could use
coloured types.
Photo 18: the upper and lower
bumper sections with the switch and
LEDs installed and secured.
Altronics S1112A SMD tactile switch
(it has standard dimensions so if you
can’t get that one, you’ll be able to find
an equivalent). The connections for the
wires are as shown in Photo 17. Use
a multimeter to check that you have
connected to the right terminals, as it
is bothersome pulling this apart to fix
a silly error.
04 Feed the green wire through the
inner holes in the upper and lower
base pieces. We ran a 1.5-2mm drill
bit through all the holes to clear the
printing dags from inside these holes.
After that, the light-duty wire fit well
(it didn’t at first!).
05 Solder the tactile switch to the
500mm lengths of light-duty hookup
wire and get the switch snug in the cavity. This is deep enough that you need
to use the M3 adjusting screw to raise
the switch when adjusting it later on.
Make sure the tactile switch is central
to the recess. Adjust the hookup wire
if necessary – this is required to get
the jacking screw central to the switch.
06 Using two 500mm lengths of
light-duty hookup wire, run red and
black wires through the lower and
upper bumper base pieces. Solder the
red wire to the anode (more positive)
LED terminal, making sure not to leave
a blob of solder, as this needs to fit into
a 1.2mm hole. Repeat with the black
wire for the cathode.
07 Now fit the ball detection disc
to the lower base section as shown in
the figures, then feed the LED wires
through the holes in both the ball
detection disc and the lower base
section.
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Silicon Chip
Photo 17: the bumper
LED and sensor wiring.
We soldered lightduty hookup directly
to the LED leads and
tactile switch. Take
care with soldering
to the LED leads to
ensure it fits into the
1.2mm hole in the
bumper. Make the
flying leads at least
500mm long to reach
the breakout board.
08 Push 4G 9mm
panhead screws into
the holes in the lower
base section and affix
the lower and upper
parts (see Fig.28). Once together, this
should be as shown in Photo 18.
09 Push a 10mm M3 machine
screw into the centre hole. We can
screw this in to adjust the sensitivity
of the ball detection. This needs to be
screwed forward enough to jack up
the tactile switch to the point that it
lifts the ball detect disc to the upper
base assembly.
When adjusted properly, the switch
is not depressed, but pushing down
on any edge of the ball detect mechanism will actuate the switch. This is
noticeable when you push the disc
with your finger, so adjusting it is
not hard. Do not over-tighten this as
you will simply force the switch to
always be on.
10 For a 12mm deck, cut 80mm
lengths of M3 threaded rod and thread
them onto the plunger. Remember that
the top is the flat side. Use a Nyloc nut
at the top so you can get this off later if
needed. Run a normal M3 nut up from
the bottom of the thread and lock it to
the bottom of the plunger bracket. Put
a drop of superglue or threadlocker on
the bottom nut to ensure it does not
come loose.
11 Now present this assembly
to the below-deck section. Push the
lower base section in until the top of
this is about 0.5mm above the deck
height, which will need to include the
mounting shim, as shown in Photo 19.
This prototype used machine
screws that were about 6mm too
short. This resulted in the top two
assembly holes aligning between the
under-deck bracket and the lower
base piece. These accept 4G × 6mm
screws but use the holes which align
for you. We have included a whole
Australia's electronics magazine
range of staggered holes, allowing
the bumper to be used with a range
of deck thicknesses.
12 Now we need to install the
plunger coupling to the solenoid
using an M3 × 20 machine screw and
Nyloc nut.
13 With the plunger and base
assembled to the under-deck section
at the right height, we now need to
assemble the plunger coupling to the
plunger’s M3 threaded rod. With the
plunger aligned with the top of the
bumper (as high as it will go), put two
normal M3 machine screws onto the
threaded rod about 15mm from the
bottom, then push the plunger coupling on and add two Nyloc nuts from
the bottom.
You will need to have the solenoid
in the base assembly to do this, loosely
affixed using two M3 × 6mm screws
and lock washers. With the plunger
at maximum height, tighten the M3
nuts on the threaded rod. Now push
the plunger down and check that it
does not hit the ball detect disc. Adjust
these until it works, and fix the normal
M3 machine screws with superglue,
then tighten the solenoid.
14 Make the connections to the
solenoid using heavy-duty wire. Solder 500mm lengths to it and insulate
the connections.
15 Photo 20 shows the finished
bumper. To test this, use a 24V DC
supply. On connection, the bumper
should compress downward quite
Photos 19 & 20: the initial construction
of the bumper (left). A completed
bumper, ready for installation (right).
siliconchip.com.au
rapidly, and if you have everything
connected to the bumper/kicker
board, the LEDs will light. If anything
is not running smoothly, address
the problem before proceeding. Our
prototypes all worked fresh off the
printer, so if your printer is adjusted
well, you should not need to fiddle
too much.
Kicker construction ■
You’ll probably want to make several kickers (our machine has two).
The overall kicker design is shown in
Fig.29. We have made the parts different colours to make them easier to distinguish. Assembling of the kicker is
pretty simple, especially compared to
the bumper. We have included holes to
suit the two main solenoid types that
we expect you will find. The assembly process is:
01 Check that all the parts printed
OK.
02 Screw the kicker coupling to the
solenoid using a 20mm M3 machine
screw and Nyloc nut.
03 Connect the kicker coupling to
the kicker arm using another 20mm
machine screw and Nyloc nut.
04 With all of these connected,
push the solenoid into the kicker base
and jiggle the kicker arm to align the
mounting hole. Use another 20mm
machine screw and Nyloc nut to
secure these. The complete assembly
is shown in Photos 20 & 21.
05 Solder a diode across the solenoid leads if you are testing this, as
the back-EMF from these solenoids is
extremely powerful.
06 Use a 24V DC supply to test this.
Apply voltage and the kicker should
kick quite violently, then return to its
rest position when disconnected.
To assemble the microswitches used
to trigger the kicker:
01 Take a kicker microswitch
bracket and assemble a 25mm lever
microswitch to it. The aim of these is
to get the lever end of the microswitch
up to the height of the rubber band
around the kicker.
02 Use 20mm-long M2.5 machine
screws and Nyloc nuts to secure these,
as shown in Photo 22.
03 Mount the kicker microswitch
assembly next to the kicker, under
the play deck. Use the adjustment to
set the depth so that the kicker rubber band ‘rope’ is close against the
microswitch, to ensure this switch is
sensitive to the ball hitting the rope.
Next month
Wow, that is a lot of parts, and in
most cases, you need several of each.
That is all for this month. Next
month, we will finally get to the end
of this series. We will show the final
assembly steps and how to get your
whole Pinball Machine up and running.
You will see that we have a custom theme for our machine. We really
expect you will have your own theme
and approach to decorating your own
creation. This is where you get to go
wild. Loud colours, light layouts and
your artistic creativity can come to
SC
the fore.
Parts List – Kicker Assembly
Photos 20 & 21: the assembled kicker
when printed using white filament.
The final kicker has a narrower
‘paddle’ at the top and you should use
Nyloc nuts on all machine screws.
1 TAU-0826 12V 1.5A solenoid
1 2-way vertical pluggable terminal block
2 2-way polarised header plugs with matching pins
2 KW12 25mm roller (straight) lever arm microswitches
1 50cm length of 5 × 5mm neoprene rubber band
3D-printed parts (all PLA)
1 Kicker Arm 12mm deck (solid)
1 Kicker Base (solid)
1 Kicker Coupling (solid)
2 Kicker Microswitch Bracket (solid)
Hardware & wire
3 M3 × 20mm panhead machine screws (to secure the solenoid armature to the
coupling and then to the kicker)
2 M3 × 6mm panhead machine screws (to secure the solenoid to the under-deck
bracket)
3 M3 Nyloc hex nuts
4 M2.5 × 20mm panhead machine screws
4 M2.5 Nyloc hex nuts
1 1m length of medium-duty figure-8 speaker wire
2 1m lengths of green light-duty hookup wire
Photo 22: the kicker trigger
microswitches attached to their
3D-printed brackets.
Fig.29: this shows how the 3D-printed sections of the kicker go together.
siliconchip.com.au
Australia's electronics magazine
September 2026 77
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