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Infrared remote receiver has four outputsThis circuit enables any infrared (IR) remote control to control the outputs of a 4017 decade counter. It's quite simple really and uses a 3-terminal IR receiver (IRD1) to pick up infrared signals from the transmitter. IRD1's output is then coupled to NPN transistor Q1 via a 220nF capacitor. Transistor Q1 functions as a common-emitter amplifier with a gain of about 20, as set by the ratio of its 10kΩ collector resistor to its 470Ω emitter resistor. Q1 in turn triggers IC1, a 4047 monostable which in turn clocks a 4017 decade counter (IC2). Basically, IC1 provides a clock pulse to IC2 each time a remote control button is pressed. If you don't wish to use all 10 outputs from IC2, simply connect the first unused output to pin 15 (MR). In this case, only the first four outputs (O0-O3) of the counter are used and so the O4 output is connected to pin 15 to reset the counter on the fifth button press. Power for the circuit is derived from the mains via a transformer and bridge rectifier which produces about 15-27V DC. This is then fed to 3-terminal regulators REG1 & REG2 to derive +12V and +5V supply rails. Fred Edwards, Ardross, WA. ($35)
Simple circuit charges up to 12 NiCdsThis handy circuit can be used to charge from one to 12 NiCd cells from a car battery. Up to six cells can be charged with switch S1 in the "normal" position. The LM317regulator operates as a simple current source, providing about 530mA when R1 = 2.35Ω (two 4.7Ω resistors in parallel). For more than six cells, S1 is set to the "boost" position. This applies powers to IC1, a 10W (or 20W) audio power amplifier. Positive feedback from its output (pin 4) to non-inverting input (pin 1) causes IC1 to act as a square wave oscillator. This square wave signal is coupled to the junction of Schottky diodes D1 and D2 via a 330μF capacitor, forming a conventional charge-pump voltage doubler. Over 20V (unloaded) appears at the input to REG1 - enough to charge a maximum of 12 cells! SILICON CHIP.
Gym agility: a simple strategy gameThis simple circuit is a two-person game of strategy and speed - and potentially, agility and athletic fitness. Each player has a row of four LEDs before him/her. Beside each LED, there is a pushbutton which, when pressed, lights up the corresponding LED. The aim of the game is for a player to illuminate all four of their LEDs in a row, in which case the circuit declares a winner. However, there is a catch. As soon as you light one of your own LEDs, the other player's corresponding LED goes out - and vice versa. The game begins by giving each player two illuminated LEDs. Consider now that this game is scaled up and used in a gym. If the LEDs in the circuit are directly replaced with N-channel power MOSFETs, then 12V globes can be illuminated (a MOSFET's gate is wired in place of a LED's anode, the source goes to negative, and the load is wired between the drain and positive). If four large pushbuttons are mounted on one wall and four on another, this could become a game of agility - if not a physical tussle to keep the other player away from critical pushbuttons. Here's how the circuit works: Schmitt NAND gate IC1a and IC1b (4093) form a simple bistable latch. When one output (pin 3) goes "high", the other output (pin 4) goes "low" and vice versa. The main advantage of using a bistable latch (as opposed to a flipflop) is that it does not suffer from switch bounce. Four such bistable latches are fed to inputs A-D of IC2. However, for the sake of simplicity, only one of these is shown; ie, IC1a-IC1b. We now need to identify when all four bistable latches go either "high" or "low". This is done using IC2, a 4067 16-channel multiplexer. When inputs A-D are all "low" (binary 0000), this opens decimal channel 0. Conversely, when all are "high" (binary 1111), this opens decimal channel 15. Channels 0 and 15 thus trigger a win for one side or the other, by taking pins 9 or 16 of IC2 "low". Finally, if the game is quite hectic, a win might only last for a fraction of a second before it is lost again. Therefore, IC1c and IC1d are wired as timers, which do not permit any further play until a win has been reported for one or two seconds - either via LED3 or LED4. During this time, however, the players' buttons may be pressed to reset the game to two LEDs all. Thomas Scarborough, Capetown, South Africa. ($35)
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